![]() ![]() Not to mention the moments where you're choosing between two nodes that are exactly the same. None of that feels substantial, it feels like baseline requirements.Īnd I don't want to work through an entire Paragon plate for a single interesting Legendary node. Elements are added or change or spread better. The abilities don't change substantially. You pick the skills you enjoy the most and you pick all the nodes that make them go together really well. ![]() You think it's more likely that I haven't cracked the mysteries of the skill path to finally appreciate its beauty and complexity than it is that I just don't find it compelling? It's a line. If you want to discuss my specific issues with the game, feel free to send me a chat. Spend your time celebrating the game on another post. I recognize that the rest of you exist and you're valid and you are absolutely not going to change my mind, so your thoughts accomplish nothing but clogging the comments. There are plenty of other people, yes including people posting on this subreddit, who agree. But I'd love more info and thoughts on that and other reasons.ĮDIT: If your comment is going to be "you're wrong, this game is great", it's okay you don't need to reply. I've heard the development was really choppy and so the product we got was a handful of really good components kinda stitched together at the last second. I know we haven't seen Season 1 yet, and updates will improve the game, but it still feels like a whole heap of elements are missing or done badly already. With that material to learn from and a hefty budget, what went wrong? ![]() ![]() That genre hasn't been adapted a ton, but those games do exist - Path of Exile most notably, but also Torchlight, Titan Quest, Victor Vran, Grim Dawn, and others - and the way the loot and monsters work has influenced other games like Borderlands. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Threadĭiablo was practically a genre-creator. ![]()
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